Saturday, February 3, 2024

Skycrawl Dungeon World - Session 11

Lost? Read this.

Click here for part 1

 

Dramatis Personae

Player Characters

  • Taiyo – a forest nymph bard, who was implored by the voice of the forest to seek a replacement sun and save the world, and thus joined this mission
  • Wilkins – former raven familiar to a now-dead master; an illusionist and informant to Princess Claire
  • "The Druid" – A female human druid with no name
  • Lieutenant Paragon Douglas – a human fighter, officer in the royal navy, and professional investigator
  • Rosemary – A female human ranger

Non-Player Characters

  • Lord Gonren Nostrod – Young male zorakith and Lord Berdek's nephew. A talented telepath and died-in-the-wool cynic. Haughty and amoral.
  • Lahav Brahn – A venerable male All-Seer and respected prophet. He has immaculately groomed white hair and beard, and wears intricate, lacey robes. He is surprisingly handsome and vigorous despite his advanced age. He has recently published a new book of prophecy, “The Coming Dark,” which hints at the destruction of all realities by a “great, shadowy beast.”
  • Queen Rahati V – a divinely ordained ruler. The blessings of her office have changed her, and she appears as a much larger All-Seer with iridescent wings and a halo. She is an intelligent and ruthlessly pragmatic ruler.
  • Radaria Brahn – Middle aged female All-Seer and proprietress of the Orpheum.
  • Raphes Gollanz – Middle aged male All-Seer inquisitor working for the College of Prophets.
  • Samandir Matus – Male All-Seer. Servant and emissary of the Queen. Pompous. Aloof.
  • Dr. Remli Levitan – Young-ish female All-Seer. Young and inexperienced Doctor of Psychology in charge of the Asylum.

Summary

    The heroes set out from Trinellonde’s Lantern with a fleet of five warships accompanying them. Their destination was Argus, home of the All-Seers. The lirovan wise woman Hagora deGurn had advised them to seek out a prophet there to learn what hardships they may face before achieving their goal.

    En-route to Argus, they sighted a strange object floating nearby. It was a large, free-floating greenhouse with a pair of blinking red beacons attached to it. Those who looked upon the magical light of the beacons were filled with a supernatural sense of unease.

    They investigated the greenhouse a found it was full of overgrown alien foliage, and a door that was sealed with arcane runes. Taiyo was able to communicate with the plants inside and learned of their murderous intent. Despite their curiosity, the heroes decided not to disturb the seal.

    They found Argus to be a city of broad boulevards and intricate metalwork buildings pelted with constant rain. And very few people walking the streets. As soon as they disembarked, they saw one of the All-Seers, a race of tall, spindly, white-skinned humanoids with four golden eyes, standing nearby holding up a placard with all of their names written on it. Accompanying him were another All-Seer servant and three lirovan mercenaries.

    The man introduced himself as Samandir Matus, a seneschal to the Queen, and told them that their arrival had been foretold. He conveyed them to the palace to see the Queen.

    Queen Rahati V told the heroes that a prophet, Lahav Brahn, had authored a book of prophecy detailing how the heroes’ actions would release the Shadow Worm into the Azure Aetern, dooming all life within. Worse, the prophecy had an effect of causing madness in those who read it, meaning the asylum was full to bursting. Brahn had gone into hiding because the Temple of Anevene, and the College of Prophets, deemed him a heretic and wanted him dead.

    The Queen tasked the heroes with finding Brahn. She said she needed to reach into Brahn’s mind and see the vision he saw firsthand, so that she could then author a counter-prophecy. It had to be the heroes, she said, because a first rate prophet like Brahn could anticipate other prophets’ attempts to find him. The heroes, however, were a wild card.

    The heroes, accompanied by the Queen’s seneschal Samandir, set out for the Temple of Anevene to search for clues. Within Brahn’s personal apartment, Taiyo noticed a potted plant. When she spoke to it, it told her there was something lodged amid its roots. Taiyo dug out a message in a bottle written by Lahav Brahn. It said, “I am hiding in the asylum. My niece, Radaria Brahn, knows nothing of this. Please do not involve her.” Taiyo then convinced Samandir to stay in the apartment and work on translating Brahn’s notes, so that they could act independently without worrying about the Queen’s loyal servant reporting them for defying her.

    At the asylum, they searched high and low for Brahn, but did not find him. Finally, they entered the basement, and the Druid turned into a cat to scout ahead. Using her superior night vision, the Druid saw three armed men lurking in the darkness. She went back to warn the others, but in the few moments they stood around discussing it, they were attacked.

    A phon mercenary with a jetpack and a pair of machine pistols came flying around the corner and pelted them with a hail of bullets. Lt. Douglas and Rosemary’s wolf both took damage, but Lt. Douglas caved in the phon’s skull with a hammer. Wilkins conjured a smokescreen using the magic pipe looted from the pirates.

    Using the cover of the smokescreen, Lt. Douglas advanced and persuaded the two remaining mercenaries to surrender. The mercs informed him that they were hired by Brahn to kill them, and that Brahn was actually hiding in the Orpheum. Lt. Douglas forced them to hand over the money they were paid and let them leave with their lives.

    At the Orpheum, there was a brief confrontation with Radaria Brahn, proprietress and niece of Lahav Brahn. Seeing that they had bashed in the door and were heavily armed, she readily surrendered and showed them to Lahav Brahn’s hiding place.

    Lahav Brahn surrendered, saying that he was only doing his job by reporting a troubling prophecy. He was hiding because he feared there was a good chance that once the Queen was done with him, she’d turn him over to the College of Prophets, who would execute him.

    Wilkins used his illusion magic to disguise Lahav Brahn (and himself, accidentally) as Radaria Brahn, and so disguised they went to see the Queen.

    The Queen read the prophecy from Lahav Brahn’s mind and channeled the presence of Anevene, the Goddess of Prophecy. The Queen revealed the following:

  • Lahav Brahn’s prophecy of inescapable doom was influenced by the Shadow Worm itself.
  • The heroes’ actions will release the Shadow Worm into the Azure Aetern.
  • The Black Worm Pirates will try to stop them from defeating the Shadow Worm.
  • They MAY fail and be devoured by the worm.
  • They MAY learn crucial information by using telepathy on the worm.
  • They MAY destroy the worm with a barrage of light rays.
  • They MAY tame the worm by binding it in unbreakable chains.
  • They MAY postpone doomsday by sending the worm into the future.
  • They MAY put the worm into a deep slumber with a dire poison.

Where Lahav Brahn saw only doom, the Queen revealed several possibilities that they might triumph.

Taiyo pleaded with the Queen to spare Lahav Brahn’s life, promising to smuggle him off world. She agreed, on the condition that the heroes never return to Argus.

TL;DR

    The players traveled to Argus, the land of the All-Seers. They learned that the prophet Lahav Brahn had prophesized that their actions would release the Shadow Worm into the Azure Aetern. The prophecy had caused a plague of madness to spread among the All-Seers, and the College of Prophets wanted him dead. The Queen, however, believed that if she could read his mind to see the vision he had seen first-hand, she could author a counter-prophecy.

    The players were tasked with finding Lahav Brahn. They searched his apartment, and after a red herring where they were tricked into an ambush under the asylum, they found Brahn hiding under the Orpheum. They took him to the Queen, who recognized that his prophecies were clouded by the influence of the Shadow Worm. She then foretold many possible ways the heroes might defeat the Shadow Worm.

    The players pleaded with the Queen to spare Lahav Brahn’s life, and she agreed, provided that they smuggle him out and never return.

Concluding Thoughts

    One of my players was against coming to Argus but got voted down. I couldn’t help but agree with the desire to move things along, so I tried to make Argus into an interesting encounter and adventure that would provide ample information to the players while also being able to wrap it up in a single session. I’m glad to say that I succeeded.

    Also, the idea of a dissident prophet seeing a forbidden vision was inspired by the description of the “Catch Flame” incantation in Elden Ring, which mentioned that prophets who foresee the burning of the Erdtree are exiled for it. And I admit, I stole the name “Anevene” from a Numenera supplement. It’s just a really cool name.

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