Sunday, May 5, 2024

Six-Point Interesting Locations in the UVG

     I've been trying to get myself to do more writing and worldbuilding, just for its own sake. You can't improve if you don't practice, after all. And I hope that some of the things that I write will be of interest to anyone who happens upon this blog.

    Part of the challenge of writing bite-sized chunks of worldbuilding content is that there needs to be a larger coherent setting to hang them on. I could make my own, but that's a lot of work that may never be useful or interesting to anyone. I am, however, running a campaign in Ultraviolet Grasslands, a setting with an extremely open-ended and inspirational science fantasy setting. You are encouraged, even compelled, to add to the locations detailed on the map. It even names some topographical features not directly detailed in the various points of interest.

    I figured that describing some of these named locations might be a good starting point for some interesting writing.

    Furthermore, Tsojcanth of the Lost Pages blog recently made a post detailing a template for writing about interesting locations. I find it to be a simple and elegant template that I wanted to try out. In brief, the template is as follows:

  1. The Core; the defining aspect of the location
  2. Not an adventuring locale, but colorful
  3. Not an adventuring locale, but colorful and potentially dangerous
  4. Possible Danger
  5. Danger
  6. Resource; something precious but not easy to access
    For my first attempt, I looked at the UVG Grand Long Map and chose the "Best-Forgotten Massif."

Doghead Necromancer Olek
Doghead Necromancer Olek
The Best-Forgotten Massif

  1. The Memory Hole. A huge hole in the peak of one of these mountains. The closer you get, the more of your memories vanish. No one can remember where it is.
  2. Sobaka Village. A peaceful anarchistic village of dogheaded dissidents from the Violet Lands. Practice strict mental exercises and mainline dog’s tail to avoid memory loss.
  3. The Necromancer’s Garden. The home of the doghead necromancer Olek, a burly, tough, black-furred doghead man with a prominent gold fang, clad in dirty and ill-maintained black robes. Has an orchard full of trees whose fruits contain fragments of the souls of dead people, whose bones and blood fertilize the garden. A very proud man, he hints darkly at revenge against someone in the Redlands who once wronged him.
  4. Crystal Nymph. Enigmatic forest-women whose biology melds crystal, metal, plant, and animal matter. Capricious and vain, with an insatiable hunger for gossip, stories, and news.
  5. The Celestial Wolf
    Celestial Wolf. Big badass wolf-taur monster. Extra eyes, purple spines, blue-gray fur. Appears only when the stars are in the right alignment. The dogheads of Sobaka fear him, and believe he is a demon of some kind. 
  6. Memory Crystals. Can be found embedded in the soil, or growing from plants like fruit. Come
    in a variety of different colors. When ground into a powder and combined in a precisely measured proportion, can create a potion that erases memories. Different mixtures of different colors can erase memories from a specific time period. It can erase memories of the past night, or the past week, or from a specific time years ago, or someone’s whole childhood, etc.

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