Dramatis Personae
Mac 'Driver - DWARF artificer with inherited golem armor
River Thornheart - Steppelander witch/warchief's daughter
Uba Bigtooth - Half-orc gunslinger cowgirl
Cordolan s'Abner - Chief medical aristocrat of biomagical corruption (i.e., cleric)
R5F1 - Ancient golem archaeologist
Amaric diVridi - Greenlander hostler. Hired to care for the pack animals.
Taelin Nyxara - Violetlander Heretical biomancer agronomist and undergraduate wizard
Sonia - Artificial dryad re-awoken from the Great Mechanical Baobab Tree.
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Sonia, the Artificial Dryad |
Session 3 Notes
- After escaping the barbarian sorcerer’s hideout on the Trail of Vomish dreams, the adventurers went back inside so that Mac could carefully dismantle the shrinking device.
- They traveled back to the Iron Obelisk, dug a hole under it, reassembled the shrinking device, activated it, and shrank the obelisk to a more manageable size. They flipped it over and got the rubbings of all four sides.
- With that accomplished, they traveled back to the Porcelain Citadel, where they sold the shrinking device to a somewhat disinterested Porcelain Prince for $4000.
- They were wondering about the value of the octopus pheromones they looted in the last session and asked around. They heard an interesting rumor about some kind of “slumbering octopus deity at the bottom of a spring” in the Steppe of the Lime Nomads.
- Taelin Nyxara mentioned that he wanted to go to the Steppe as well, since he heard about a “great mechanical baobab tree, whose sap has healing properties.” That suits his research interest of melding plants, animals, and machines.
- They traveled to the Steppe of the Lime Nomads and quickly dispatched a flock of vome-infested birds with cameras for eyes, then discovered the Great Mechanical Baobab Tree.
- Taelin used his phytomancer skill to commune with the tree and discovered a sentient mind inside. Thus, he awoke the slumbering artificial dryad, an ecological maintenance golem named “Sonia.” Sonia was distraught at the apparent failure of her ancient builders to “regenerate the biosphere,” and, with nothing better to do, agreed to accompany them.
- They traveled to the High Road and the Low, where they stopped to revisit a discovery they witnessed earlier: the Motor Agate Outcrop. There was a conflict with a gang of vomish pseudo-archaologists, which they dispatched.
- One of the vomes had a treasure map tattooed on its back, for some reason, pointing to the Serpent Stone.
- Mining the Motor Agate Outcrop yielded a metallic humanoid skeleton, which they took as treasure.
- They returned to the Violetlands, and on the way witnessed an errant Avatar of the Dead God, apparently summoned by inept cultists. Cordolan s’Abner tried to listen carefully to its incoherent bellowing, and witnessed a disturbing vision that rattled his psyche.
- Deciding it would be better to avoid the Avatar, they circled around it, and thus arrived in the Violet City.
Monsters
Porcelain Hunter Golem 14HP 3 Armor
Group, Construct, Large, Organized
Damage: Slam (1d8+2, close, reach, forceful), Laser-Eyes (1d8, near, ignores armor)
Special Qualities: Robotic
Hulking humanoid golems deployed by the Porcelain Princes to keep out raiders and vomes. Unfortunately, their friend-or-foe recognition system is notoriously unreliable.
Instinct: To protect the Porcelain Citadel
Moves:
- Radio for help
- Mistake a friend for a foe
- Chase a target tirelessly until it’s dead
Avatar of the Dead God 25HP 1 Armor
Solitary, Huge, Divine, Terrifying, Amorphous
Damage: Tentacles (1d10+3, reach)
Special Qualities: Divine hideousness, rapidly dissolving
Giant, many-tentacled blue monstrosity born of the flesh of the dead god of the Bluelanders. Summoned by an inexperienced cult. Rapidly dissolving into yellow slime.
Instinct: To make the world rot
Moves:
- Inflict a rotting curse of the Blue God
- Ensnare an enemy in its many tentacles
- Bellow out a maddening cosmic truth
Artificial Dryad 12HP 2 Armor
Solitary, Magical, Intelligent, Devious, Construct
Damage: Crushing vines (w[2d8], close)
Special Qualities: Golem
A biosphere monitoring eco-golem merged into the Great Biomechanical Baobab in the Steppe of the Lime Nomads. Beautiful, plastic, and manipulative. Dreams of healing the biosphere.
Instinct: To reactivate the damaged biosphere
Moves:
- Entice a mortal
- Merge into a tree
- Turn nature against them
Back-Jointed Archaeologists 6HP 1 Armor
Group, Construct, Devious
Damage: Serrated Claw (1d8, close, reach), Slagger (1d8, near)
Special Qualities: Cyborg, Disguised as humans
Vome-insect hybrids masquerading as human archaeologists. Found in the Low Road and the High.
Instinct: To seek resources for the hive
Moves:
- Glitch out
- Infect a helpless victim
- Find/excavate a valuable ancient site
- Mimic human behavior