Friday, January 26, 2024

Shanjin, part 3

 Monsters of Shanjin

*Ouph, Black 3HP
Magical, Intelligent, Organized, Horde, Tiny
Damage: 1d6 Close
    Diminutive cave-dwelling elf-like creatures, two apples tall with skin of black and eyes of opal. They can momentarily hypnotize those who look into their eye, which they usually use to make opponents expose their neck so they can go in for a coup-de-grace. They also grow hallucinogenic mushrooms in their underground gardens. They smoke these mushrooms in hookah pipes, which allows them to cast a realistic illusion spell with a puff of the smoke.
Instinct: To protect their home
  • Project a terrifying illusion
  • Hypnotize prey with their glowing eyes
  • Attack en-masse

*Zavvo 20HP 1 Armor
Solitary, Stealthy, Devious, Large
Damage: Bite (1d8+3 damage)
Special Qualities: Surrounded by magical darkness
    A subterranean predator with the head of a bat, the body of a giant serpent, and wings like a vulture. Its body is cloaked in an aura of magical darkness at all times. Its bite carries a bacterial infection that causes bizarre, vampire-like symptoms.
Instinct: To hunt prey
  • Attack from hiding
  • Constrict
  • When you are bitten by a zavvo, roll+CON. On a -6, you are infected with a disease that renders the skin pale and the eyes sensitive to light. On a 7-9, you are infected with the disease, but it clears up on its own after 1d6 days. On a 10+, you are immune.

**Occult Hand 6HP 1 Armor
Solitary, Magical, Stealthy, Devious, Terrifying, Tiny
Damage: Scratch (1d6 Close)
    The spectral hand of a phon who became lost in the caverns. Will clasp the hand of a living person wandering through the darkness and give the impression of a warm, reassuring hand of a friend or ally. They are insane with fear and jealousy for the living, and will try to separate their victims to lead them to the same fate.
Instinct: To take revenge on the living
  • Impersonate a warm, reassuring hand
  • Lead someone astray

Grabrocc 8HP 1 Armor
Group, Magical
Damage: Maul (1d8+1 damage, close, messy), Gravity Shift (special, near, forceful)
    A man-sized mammalian predator somewhat resembling a six-legged badger with black fur and stripes, claws and glittering eyes resembling one of the Heavy Elements. It has a unique ability to cause one target at a time to have their subjective gravity shift into another direction of the grabrocc’s choosing. It uses this ability to neutralize strong-looking opponents, or to deal significant damage from falling if terrain permits.
Instinct: To hunt prey
  • Make prey fall against a far wall (1d4-1d10 damage, depending on how far the fall is)
  • Move a threat out of range

*Topi 16HP 1 Armor
Solitary, Small
Damage: Tentacles (1d10, close, reach, forceful)
A hideous hybrid of octopus and spider. Looks like a black octopus, but with chitin, urticating hairs, and multiple eyes. Immobilizes its prey by shooting strands of black, tar-like webbing.
Instinct: To eat
  • Entangle prey in black webbing
  • Constrict prey in its tentacles

Fragment of the Destroyer 21HP 5 Armor
Solitary, Magical, Devious, Amorphous, Planar
Damage: Pseudopod (d10+1 damage, close, reach)
Appears as a churning ball of dark fluid. When the seal is broken, it becomes covered in mouths and eyes and expands.
Instinct: To destroy
  • Corrupt the mind of a mortal
  • Engulf
  • Give a glimpse of destiny

*Adapted from Pars Fortuna
**Inspired by and vastly less interesting than a monster in Veins of the Earth

Treasure

Phon Security Force Trench Gun
(2 load, close, +3 damage, +1 piercing, messy, reload)
A short-barreled shotgun ideal for fighting in close quarters.

Bones of the Judge
1 load
A miniature clay urn patterned with a swirl of muted colors, containing the bones of a cremated black ouph chieftain. The bones rattle ominously whenever a lie is spoken within earshot.

Concluding Thoughts

I'm not actually sure if it's in good taste to post adaptations of creatures from other TTRPG books. I gave credit and plugs, didn't include any of the original text, and didn't monetize it. I figure that's enough for "fair use," at least. And of course, it's usually easier to ask for forgiveness than permission. If anyone more knowledgeable on this subject sees this, I welcome feedback.

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